My famous #Nintendo64 #Transformer made from #LEGO bricks has been published in the #Portuguese art/design magazine #Companhia in #Lisbon! I’m world famous!! #Nintendo #N64 #Transformers
"Dark Link Battle" - original LEGO creation by Baron von Brunk
This is another large creation photographed in my new makeshift light tent, using PVC pipes, white linen, and powerful 5,000K daylight CFL bulbs. In this particular diorama, I depict a famous mini boss battle from everyone’s favorite temple of all time — the Water Temple!
These two figurines are of course clones of my Mecha Link 1.0 model. Click here for a tutorial on how to build your own!
-Baron von Brunk
Created specifically for the Instructables Toy Block Contest in the summer of 2013, I present to you my latest LEGOformers: Ultra Hexacon and Tetragon, the transforming Nintendo 64 and controller, along with their transforming game pak minions Hot-Shot, and Mecha Kong! These original LEGO models are made in near-perfect size and proportions to authentic N64 components, and can transform completely — by “transform completely”, I mean each robot can transform from N64 accessory to robot and back without detaching/removing parts, with the exception of Tetragon’s controller cord. Ultra Hexacon is to this date, my most durable and articulated Transformer model built, with great flexibility and joint strength; he can also stand and be posed without falling over or having pieces break off. With the exception of the custom stickers/labels, every single piece in these toys are 100% LEGO — bricks, plates, slopes, tiles, wedges, and Technic parts. No glue, paint, cutting, nor 3rd party custom pieces.
As with previous LEGOformers, there were multiple engineering obstacles; Ultra Hexacon’s first issue was coming up with a transformation cycle that didn’t involve the cartridge slot appearing where his ass would be in robot mode, so that games could slide into his chest like Soundwave or Blaster (as opposed to be inserted like a suppository). Building the head was a challenge, and one particular idea was to have his head remove and transform into a Rumble Pak, like a Transformers Headmaster toy — or even adding a slot for the N64 Expansion Pak that would either double as a head or a weapon! Hexacon’s transformation cycle was based off an Autobot cassette named Eject — a favorite toy of mine as a kid, and his physical appearance was intended originally to be a blend between Ultra Magnus and Metroplex — but ended up looking more like a hybrid of Fortress Maximus or Generation 2 “tank” Megatron. His base color is dark grey like the N64 console, and his secondary color scheme represents the colors of the N64 logo, sans gold. Ultra Hexacon’s power supply pack transforms into a shoulder-mounted rocket launcher, with Tetragon’s memory card doubling as an ammo magazine for Hexacon’s shoulder weapon!
The games and controller took the longest to make. In fact, Mecha Kong was almost scrapped entirely, as the method of making his arms bigger than this legs to create the ape-like appearance took quite a long time to figure out. Tetragon (the controller) was originally intended to be an anthropomorphic robot and not an animal, but after days of trying to make a transformation cycle with failed results, I opted to make him turn into a scorpion — which personally looks a lot more badass yet quirky — almost like Beast Wars! Tetragon’s controller cord is made from a rare elongated Technic pneumatic rubber hose piece. Hot-Shot, the GoldenEye 007 cartridge was supposed to be Hexacon’s gun (like Megatron’s gun mode being used by Starscream) — with the possibility of him being a Triplechanger — gun, robot, and game — but ended up being too big to fit in his hands. Some games that were conceptualized but scrapped were “Cruiser”, a Crusi’n USA cartridge that transforms into a car, “Shadow”, a Star Wars: Shadows of the Empire game that changes into a Stormtrooper, and multiple bird/plane robots that would either change into Star Fox 64, Pilotwings 64 or Chopper Attack. Also, I did in fact completely build a transforming robot version of Link that changed into a golden Legend of Zelda: Ocarina of Time cartridge — BUT, unfortunately right before the photo shoot I ran into a few errors with his size and sticker placement, thus I omitted him with the intention of possibly displaying him again in the future, once I’ve made the necessary repairs; in fact, I was hoping to include him to show my respect for fellow Zelda aficionados like myself!
What’s in a name? “Hexacontatetragon" is the proper nomenclature for a 64-sided polygon, and Nintendo 64 being the first 3D polygon-based Nintendo system with 64-bit graphics, the names "Hexacon" and "Tetragon" (the robot and the scorpion) merge as a gestalt when transformed — both physically and in name! The word "Ultra" in the title is an homage to the Nintendo 64’s original name of "Ultra 64" before its North American release.
- Baron von Brunk
"Deku Scrub Link!"
The next component in my LEGO of Zelda series, here we have our hero Link clad in his majestic Deku scrub mask and thus transformed into an anthropomorphic plant stage! Fun fact: the original concept behind this statue was to have a hollow head with a spring mechanism in the mouth — which would launch LEGO pieces similar to Deku nuts! Unfortunately, due to time and engineering issues, I scrapped the idea and simply made him a stationary statue with a solid head.
I completed this whole project in about 14 hours, give or take. There were no parts shortages this time — rather, the hindrances were some obstacles such as the feet (which use a mix of traditional and SNOT “studs not on top” methods), as well as getting a sturdy way to keep the arms attached. Also, the basic statue was built in its entirety the night before the completed project was photographed — but alas, I felt as if the original head was too small and narrow, which made Deku Link look wonky and squished. Thus, I kept the body intact and spent the previous few hours completely rebuilding the head to be fatter and overall larger — to be more game accurate — as Deku Link’s head was like a round ball in the game.
This creation, as well as most of my previous Nintendo-related creations will be put in Nintendo World Store’s museum on Saturday April 6th for the release party of LEGO City Undercover! Come by to the Rockefeller Center if you’re in the New York area, and from 12-4 PM I’ll be at the store to show off my creations!
-Baron von Brunk
Motorized LEGO Bombchu!
Next in my LEGO of Zelda series, here’s one of my funnest projects yet - a motorized Bombchu model! Using the magic of a rare early 1980s LEGO wind-up car motor, I’ve made this little explosive mousey completely mobile! Albeit, it doesn’t leave a red, glowing streak (nor explode on impact). Turn the red key, find a smooth surface, and watch this little bugger do its thing!
I think I’m going to grab a few of these and head on over to the “bowling alley” with that cute purple haired chick. In the meantime, take a peek at the demonstration video (with my well-endowed NES controller as a stage!)…
-Baron von Brunk
Built by Baron Julius A. von Brunk : July - December 2012 • Photos by Gene Kennish : December 30, 2012
My most ambitious LEGO creation yet: a large 5-foot sculpture of a retro Nintendo Entertainment System controller - that’s actually rigged up with wires and switches to work!
Initially conceived in the late summer of 2012, this titanic brute has been gradually worked on since the past months and finally completed towards the end of 2012. Various issues, such as work-related and/or financial problems halted its production, but nonetheless I managed to complete this giant controller, in both its LEGO structure as well as electrical functionality.
Resting atop a large folding table in my attic workshop, the controller is built of light-grey LEGO brick walls with removable tiled plates for the ceiling. Like previous works, I’ve used custom glossy stickers for the labels. The innards are mainly hollowed with some trusses and support for the buttons; the buttons are spring-loaded modules using LEGO Technic pieces to make the large buttons reciprocate when pressed. Below the large LEGO buttons are small momentary pushbuttons soldered to the actual circuitry board of an original NES controller, which is then linked to a USB converter to play Nintendo ROMs on my computer. When the large LEGO buttons are pressed, the bottoms make contact with the pushbuttons, which then send the electrical signal back to the controller’s circuit “brain”; the LEGO Technic spring suspension system prevents the large buttons from getting stuck in place.
Here I am playing a quick round of the greatest game of all time - Super Mario Brothers 3! It’s actually rather difficult to use the A and B buttons simultaneously, hence I was unable to pick up Koopa shells and kick ‘em at the Goombas properly.
Background: this project was the byproduct of my aborted LEGO Batmobile event. In the summer of 2012, Ripley’s in Times Square contacted me about doing a promotion to kick off the premiere of The Dark Knight Rises - using thousands of LEGO bricks to complete a replica of the Batmobile, from start to finish with no breaks - as sort of a “speed run.” On the day of my scheduled build-off, the tragic shooting occurred, unfortunately, and the build-off was scrapped in light of the incident. Scrambling to think of a substitute promo creation, we tried to come up with a bunch of last minute LEGO sculpture ideas to have me create, with a date that coincided with the project (for example, building an Eiffel Tower on Bastille Day, giant jack-o-lantern on Halloween, et cetera). I did some sleuthing and found out the 25th anniversary of the release of the first Legend of Zelda for NES would be a week from the day of the original Batmobile build-off [which was on July 20th; Zelda came out on July 27th 1987] and thus suggested recycling the black and grey bricks to make an NES controller! The PR agency with Ripley’s rejected the idea, however the prospect of me building a giant LEGO NES controller seemed like such a jolly good idea that I went ahead and began acquiring parts for it en masse - not for Ripley’s, but for my own sake!
Like every other LEGO creation I’ve made in the past, I first checked Google to see if anyone has ever built a giant NES controller from LEGO bricks. I discovered that giant functioning NES controllers were nothing new - in fact, around 2008 there was a significant fad of people in the U.S., U.K. and Australia constructing giant 5-6 foot operable NES controllers to use as coffee tables. I said to myself, “Well, I guess this means I definitely won’t be the first person to make a giant working Nintendo controller… But that doesn’t mean I can’t be the first to make one out of LEGO bricks!" And thus I began mapping out the controller’s specs, keeping it in proportion to a real controller, enlarged and made almost perfect to scale (give or take by a few centimeters, depending on the size available of LEGO units). In fact, every detail on my controller, such as the placement of the buttons, the size of the text in "Select and Start", and the location of the dark grey middle stripes were constructed virtually in sync with a real controller, only slightly off and/or adjusted to compensate for thickness of LEGO pieces.
Above: Original vector blueprint of the layout, made in scale to a real controller. The white lines equal green LEGO baseplates (32 x32, 16 x 32 and 16 x 16 fused together).
Below: more close-up shots of the large buttons:
First I built the buttons; I purchased a large parcel of Technic shock absorbers to use as a suspension system for keeping the heavy buttons held in place. The A, B, Start and Select buttons are made of rounded bricks, whilst the D-pad is a square plus sign resembling a German Balkenkreuz. Coming up with a way to integrate the momentary pushbuttons with LEGO parts was difficult, as I try to avoid glue, cutting and sanding when possible. While watching Ghostbusters 2 one night, I figured out how to keep the Radio Shack buttons in place by having a small LEGO chassis to hold each button down, with clearance for the wires to slide out the front. The large buttons would slide up and down and make contact with the small Radio Shack buttons held in the small LEGO holders I rigged up.
Next came the construction of the outer walls and the base: I used several 32 x 32 green baseplates on top of a large folding table, and constructed the four walls from thousands of light-grey bricks. Fun fact: if you call up the LEGO Stores and request to purchase an entire box of one type/color of pieces [used mainly for store stock in the Pick-a-Brick section], they’ll sell ‘em to you for $70 each with free FedEx shipping! Let’s say you want to make a giant LEGO castle, you could easily get a few $70 boxes of entirely grey bricks, rather than sorting through pieces online. Thus, I bought about six or seven boxes of light-grey 1x4 and 2x4 bricks to make the walls. The original concept was to make the roof completely in a fixed position, with doors on the front wall of the controller to make any repairs internally. I realized this was an inefficient method; thus I removed the doors, made the front wall solid, and the roof detachable in five large reinforced plates with tiles and stickers for design. If you look at the work-in-progress photos in my previous Tumblr posts, you’ll see the early stages before the ceiling, when the doors were in place and the innards of the controller were fixed with beams/trusses to support the eventual ceiling that I scrapped.
The walls have the most pieces, but surprisingly didn’t take too long to put up. In fact, I slapped each brick-on-brick together like masonry bricklaying, and with its flat rectangular shape with little deviation, I breezed right through assembling the four walls. As mentioned previously, I had at my disposal several boxes of solid-color bricks I purchased in bulk from the LEGO Stores in New Jersey and Long Island; piling on the light-grey bricks meant simply dipping in the boxes and repeating the brick-on-bricklaying method. The ceiling plates took a while to build, however; they had to constantly be removed and adjusted to slide in place securely. I also had to keep reinforcing the under portions of the roof plates to make sure they didn’t warp in the middle. The tiling process was also very tedious and time consuming.
The majority of the controller was built by September 2012, but multiple obstacles stood in my way to prevent its final completion and unveiling. In early September, Nelson Lugo commissioned me to build for him a large LEGO Doctor Who TARDIS prop for EPIC WIN Burlesque, which halted production of the controller, as the TARDIS was a paid gig and of course higher priority. Also around that time I waited anxiously to receive several original NES controllers from eBay to gut out and use the circuits. A few were duds, some were third-party knockoffs with improper circuitry, and above all, my soldering skills were weak! By October, I ran into the endgame of an ongoing conflict at the job where I worked at the time. Several personal issues between my boss and myself caused massive paycuts towards my salary, thus I was essentially broke and demotivated - unable to afford last minute parts, let alone to afford a photographer to take pictures of this project. This meant a stalemate. Luckily by the time November rolled around, I found a new, better paying job and resumed completion of the controller - electrical wires and all - by December!
I recall vividly the day I rigged up the wires successfully: I stayed up all one Friday night making a mess with solder and speaker wire, to create a beast of a tangled slapdash electronic circuits as I listened to my classic rock mix playlist in my attic workshop. The next afternoon, I hooked up the USB-out end of the controller to my laptop, put on the theme song from RoboCop, loaded up a Contra emulator ROM, calibrated the controller’s buttons, and voilà: history was made! My seemingly chaotic jerry-rigged wires and alligator clips attached to a 25-year old Nintendo controller were fully-operational, much like the Second Death Star! Then after much scrambling to find a good photog in time, I managed to just now get this massive controller officially chronicled and put online for your viewing pleasure!
- Baron von Brunk
Thanks to Gene Kennish, the professional photographer who came from Staten Island for the photo shoot at my place in Queens. He does amazing work and has reasonable rates; I certainly recommend his services to anyone needing a good cameraman in the NY/NJ area, especially for burlesque shows and headshots! I apologize to Luna Chase, the sexy burlesque video game nerd cosplay girl who was originally intended to dress as a sultry Mario and pose with the controller. Unfortunately, it was difficult and almost impossible to schedule Gene on a day Luna and I were both free, especially considering she lives all the way in Central New Jersey (we had to figure out a day all three of us could be available, and none of our days synced up). We realized our three schedules didn’t coincide any time well throughout December/January, thus I opted to have the shoot without her, in order to rush and get the pictures online in time for New Years. Nonetheless, be sure to check out her Tumblr and gaze at all of the NSFW Zelda-related debauchery of hers! I want to get her posed as a sexy Link when I unveil my large LEGO Deku Tree model coming soon!
Thanks to the various tech savvy folks across these internets who originally came up with making giant functional NES controllers. Without their hack/mod skills to make good use of old Nintendo peripherals, I wouldn’t have figured out which wires go where and do what! In fact, check out thisissafety’s from Instructables, and this particular classic wood finish NES table! I used the exact electrical schematic and wiring infrastructure from the former, by the way. I haven’t soldered since 11th grade shop class, and working with a delicate piece of Nintendo history took a lot of finesse and practice.
I’d also like to give a special thanks to my fans - Brunkamaniacs - on Facebook and Tumblr, who stood by and encouraged me from afar to keep building these wonderful projects! Whilst most bastards on the internet would accuse folks of my caliber of being “lifeless virgins” due to the fact that we have a healthy hobby (LEGO sculpting) which uses up a lot of time and money, my fans on the other hand have been very positive towards my creative endeavors. Contrary to popular myth, nerds do get laid often, we typically have high paying jobs (I mean, obviously I don’t work at 7-Eleven or Burger King, or else I sure as hell couldn’t afford to randomly throw down $300 here or $500 there on a bunch of boxes of LEGO bricks without worrying about draining my checking account), and finally, we have lives!! Alright, alright, I’ll try not to turn this into a rant - I mean, some douche is bound to post this on 9Gag and say something dickish like, “This mighty controller will defend his virginity!” (it’s happened with my Game Boy Transformer - honest to Zeus, internet people are complete dicks) I mean, incidentally I did have a girlfriend for a brief period over the summer, and we broke up right before I started working on the controller - so in a sense, building it took my mind off her. I was too busy slapping plastic bricks together every night whilst rocking out to Nazareth, The Doobie Brothers and Led Zeppelin than to have my mind pre-occupied with vaginæ! I’m sure Nikola Tesla would be proud of me.
First leaked photos of the basement dungeon of my forthcoming LEGO model of The Great Deku Tree! Almost like something out of Minecraft, eh? This is the bottom floor; after this shall be the ground floor, or the main room with the big Skulltula web in the center. The third stage on top will eventually be the tree itself, complete with opened mouth and a group of Kokiri kids!
The spider webs and blue water are a nice touch, if I must say.
You’ll have to forgive the crudity of these photos: the lighting was all off, hence the quality is crappy.
-Baron von Brunk
The Lake Hylia marine scientist LIVES (despite his deathly appearance)!!!
A random whim project I began working on a few months back, starting with the head; this is the next model in my ongoing “LEGO of Zelda” series. The freakish scientist statue stands about 2 feet tall, uses hundreds of pieces and is rather rickety (and a bit heavy)! The most difficult task was trying to attach the head to the body: my original plan was to have the head tilted at an awkward angle, just as the scientist in the game, to make him appear more “hunchback”-like…
Unfortunately, there was no efficient way to use Technic pieces to have the head tilted without having it snap off, ergo I had to just make it fixed in place at a standard angle to ensure security.The arms are also kind of rickety, as they were the second-to-last to be built, and were thrown together kind of slapdash. With more planning and acquiring pieces, I’d probably have made stronger arm joints which could securely hold a bottle of potion or whatnot. By the way, it took me three whole photo shoots to get this final set! With his large size, I was originally unable to cram him into my light tent, and thus had to build makeshift light riggings using sheets and messing with my camera’s light balance. I was finally able to fit him in the tent and sacrifice multiple angles for the sake of better lighting. As you can tell, I had to crank up the saturation and levels in Photoshop to fix the images, as it’s difficult to film white on white.
As stated previously, the head was created first (a few weeks ago), and the body was just built overnight last night. I stayed up until 4 am watching “To Catch a Predator” re-runs, chugging Turkey Hill Iced Tea, listening to my classic rock mix and pressing hundreds of blue and white LEGO bricks together to bring you this eerie man of science! Mosey on down to the Lakeside Laboratory to pay this old man a visit, and maybe you could treat him to some delicious fried frog eyeballs! Uhoy hoy hoo houy hoy!
-Baron von Brunk
"Deku Baba Attack!"
The next vignette in my ongoing LEGO of Zelda series, here we have a vicious Deku Baba about to lunge forth and attack some innocent Kokiri kids! Get a load of the fallen warrior in the grass — he wasn’t so lucky…
-Baron von Brunk
The LEGO Skulltula - does it not frighten you and fill you with awe!?
Lately I decided to shift gears a bit and go from doing Mario to Zelda themes in my work. A forthcoming project of mine shall be a large Deku Tree replica, which will be a multi-level playset, kind of like a Mighty Max toy. On the bottom of the playset will be a boss — and this Skulltula was originally intended to be the it! I wanted the Skulltula to be much smaller, and perhaps to make several to place throughout the Deku Tree dungeon, but unfortunately I had to sacrifice the compact size for greater detail. Henceforth, the Skulltula you see is rather large and would be too big to put in the 48x48 wide Deku Tree diorama (unless I pass it off as being some kind of colossal mutant Skulltila or whatnot — and somehow cram it in there).
I built this just a few hours ago, and photographed it with my Sony camera and light tent. Be on the lookout for more Zelda-themed projects, notably the Deku Tree with an array of Kokiri kid minifigures!
-Baron von Brunk
Large spiky Koopa shells, as seen in the various Super Mario games — and personally used as the basis of the shell for my large Ludwig “Kooky” von Koopa LEGO sculpture! Here are some color variants built by me and taken recently with my Sony camera and light tent:
… And below is a custom Ldraw 3-D tutorial on how to make your own!
-Baron von Brunk