The last sneak peek you’ll get for now. Stick around for tomorrow’s photo shoot — same Brunk channel, same Brunk time! #Zelda #LEGO #MOC
Sneak peek at my forthcoming #LEGO of #Zelda creation - there shall be multiple variants of these bad boys!
More work in progress of my forthcoming LEGO Nintendo mosaic portrait. Samus in Justin Bailey mode for the ladies!
Created specifically for the Instructables Toy Block Contest in the summer of 2013, I present to you my latest LEGOformers: Ultra Hexacon and Tetragon, the transforming Nintendo 64 and controller, along with their transforming game pak minions Hot-Shot, and Mecha Kong! These original LEGO models are made in near-perfect size and proportions to authentic N64 components, and can transform completely — by “transform completely”, I mean each robot can transform from N64 accessory to robot and back without detaching/removing parts, with the exception of Tetragon’s controller cord. Ultra Hexacon is to this date, my most durable and articulated Transformer model built, with great flexibility and joint strength; he can also stand and be posed without falling over or having pieces break off. With the exception of the custom stickers/labels, every single piece in these toys are 100% LEGO — bricks, plates, slopes, tiles, wedges, and Technic parts. No glue, paint, cutting, nor 3rd party custom pieces.
As with previous LEGOformers, there were multiple engineering obstacles; Ultra Hexacon’s first issue was coming up with a transformation cycle that didn’t involve the cartridge slot appearing where his ass would be in robot mode, so that games could slide into his chest like Soundwave or Blaster (as opposed to be inserted like a suppository). Building the head was a challenge, and one particular idea was to have his head remove and transform into a Rumble Pak, like a Transformers Headmaster toy — or even adding a slot for the N64 Expansion Pak that would either double as a head or a weapon! Hexacon’s transformation cycle was based off an Autobot cassette named Eject — a favorite toy of mine as a kid, and his physical appearance was intended originally to be a blend between Ultra Magnus and Metroplex — but ended up looking more like a hybrid of Fortress Maximus or Generation 2 “tank” Megatron. His base color is dark grey like the N64 console, and his secondary color scheme represents the colors of the N64 logo, sans gold. Ultra Hexacon’s power supply pack transforms into a shoulder-mounted rocket launcher, with Tetragon’s memory card doubling as an ammo magazine for Hexacon’s shoulder weapon!
The games and controller took the longest to make. In fact, Mecha Kong was almost scrapped entirely, as the method of making his arms bigger than this legs to create the ape-like appearance took quite a long time to figure out. Tetragon (the controller) was originally intended to be an anthropomorphic robot and not an animal, but after days of trying to make a transformation cycle with failed results, I opted to make him turn into a scorpion — which personally looks a lot more badass yet quirky — almost like Beast Wars! Tetragon’s controller cord is made from a rare elongated Technic pneumatic rubber hose piece. Hot-Shot, the GoldenEye 007 cartridge was supposed to be Hexacon’s gun (like Megatron’s gun mode being used by Starscream) — with the possibility of him being a Triplechanger — gun, robot, and game — but ended up being too big to fit in his hands. Some games that were conceptualized but scrapped were “Cruiser”, a Crusi’n USA cartridge that transforms into a car, “Shadow”, a Star Wars: Shadows of the Empire game that changes into a Stormtrooper, and multiple bird/plane robots that would either change into Star Fox 64, Pilotwings 64 or Chopper Attack. Also, I did in fact completely build a transforming robot version of Link that changed into a golden Legend of Zelda: Ocarina of Time cartridge — BUT, unfortunately right before the photo shoot I ran into a few errors with his size and sticker placement, thus I omitted him with the intention of possibly displaying him again in the future, once I’ve made the necessary repairs; in fact, I was hoping to include him to show my respect for fellow Zelda aficionados like myself!
What’s in a name? “Hexacontatetragon" is the proper nomenclature for a 64-sided polygon, and Nintendo 64 being the first 3D polygon-based Nintendo system with 64-bit graphics, the names "Hexacon" and "Tetragon" (the robot and the scorpion) merge as a gestalt when transformed — both physically and in name! The word "Ultra" in the title is an homage to the Nintendo 64’s original name of "Ultra 64" before its North American release.
- Baron von Brunk
For all of the Browncoats out there, check this bad boy out! Created exclusively for Cyn Factory’s forthcoming Firefly burlesque/nerdcore show — The Serenity Spectacular — I’ve made a miniature LEGO model of the Serenity ship! One lucky fan will have the chance to potentially win this as a trivia/raffle prize next weekend! If you’re in the New York area, mosey on by to The Bell House in Brooklyn and see this jolly good show for yourself!
This particular LEGO creation was created in a few hours and was made from the leftover scrap grey dark grey pieces used from my Nintendo 64 Transformer (which at the time of this blog post, is still getting its final touch-ups before being posted online).
-Baron von Brunk
"OGELNIKUFESIN" — the Baron von Brunk Collection!
My ultimate collage of my best custom creations and minifigures from the past two years, many of which are still intact in my workshop. Not shown: some of the Nintendo World Exclusives, notably my mosaic composite image of NES characters (which has been dismantled and shall be rebuilt to be larger).
-Baron von Brunk
Here’s an original creation that I built exclusively for Nintendo World Store in April. This was intended to be a platform to go underneath my full-scale replica of a Nintendo Wii U and controller made from LEGO bricks, but alas, I decided to keep both units — the platform and the Wii U/controller — separate in the glass case — as this tiled mosaic was too pretty to be covered up predominantly by the Wii U model! When kept on display at Nintendo World, I originally had a few imperfections in the pixel design, notably the Piranha Plant — which I’ve repaired specially for this photo shoot. As of now, only two imperfections remain: the right-hand coin has a black pixel in the wrong spot, and the warp pipe is too short by one line of pixels.
To create this project, I used MS Paint to design a custom 96 x 96 composite image of various Super Mario Bros. items/characters, then enlarged the image as a reference for laying out the LEGO tiles and plates. In my composite image, I deviated a bit from the genuine NES sprites by adding more colors to create the effect of shading and vibrant hues. Underneath the tiles are two 48 x 48 LEGO baseplates, with a layer of bricks and plates on top of them, to maintain a rigid surface for the mosaic design.
Right here’s the original reference image I created, so you can compare the before and after progress. As you can see, I clearly didn’t have enough 1x1 plates/tiles of blue and sky blue, hence I made the final sky background with lines, rather than dots; also, I had to make some substitutions with colors, as with the shades of tan and grey with the Koopa and Goombas.
-Baron von Brunk
"Mecha Man", the mechanized battle upgrade to Capcom’s Mega Man! Built with basic LEGO pieces, Technic parts and a few Bionicle components, I have constructed a fully-articulated action figure that stands at 15”, and has a removable Mega Buster arm attachment.
This was merely intended to be a small throw-away creation I thought of recently, but instead kept piling on pieces until it ballooned into a huge action figure. Initially I was inspired by the recent DC and Marvel articulated LEGO action figures (akin to Hero Factory) to make one in the style of Mega Man, however I then swayed into the direction of Bandai’s Mobile Suit Gundam models to make this custom toy much larger and menacing than the original chibi Mega Man sprite! What was the most difficult part? Creating the head/face. In fact, trying to come up with a suitable head for this project was about as difficult as playing the original Mega Man for NES.
-Baron von Brunk